Owning the hardware is necessary in order to have cooperation between applications. See, Windows wanted to own the hardware, unlike DOS which pretty much let developers do whatever. And this is rather harder than it sounds.Īnd Microsoft had a bigger problem: Windows. Unlike consoles however, where a developer who made an SNES game knew what hardware the user would have, DOS developers had to write for multiple possible configurations. Developers coded DOS games like console games: direct to the metal. They saw the SNES and Sega Genesis being awesome, running lots of action games and such. One day, sometime in the early 90's, Microsoft looked around. So what I'm about to say isn't a question of bias. I've never written a line of D3D code in my life, and I've written tutorials on OpenGL. a history lesson.Īnd before we begin, I know far more about OpenGL than I do about Direct3D. But the OpenGL and Direct3D (D3D) issue should probably be addressed. Many of the answers here are really, really good.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |